//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GameClient.rc
//
#define IDR_MAINFRAME                   128
#define IDB_FRAME_TL                    301
#define IDB_FRAME_TM                    302
#define IDB_FRAME_TR                    303
#define IDB_FRAME_ML                    304
#define IDB_FRAME_MR                    305
#define IDB_FRAME_BL                    306
#define IDB_FRAME_BM                    307
#define IDB_FRAME_BR                    308
#define IDB_BT_EX_CLOSE					309
#define IDB_BT_MAX						310
#define IDB_BT_MIN						311
#define IDB_BT_RESORE                   312
#define IDB_BT_RULE                     313
#define IDB_BT_OPTION					314
#define IDB_BT_MUTE						315
#define IDB_BT_SLIENT                   316
#define IDB_OPTION_LOGO                 317
#define IDD_GAME_RULE                   1107
// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        203
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
